ANXI Toolkit
Project 3
ACTIVITIES
Although many people have an anxiety disorder, it is still taboo [1]. Experts advocate the need to create awareness about this topic. Raising awareness can help to reduce the taboo surrounding anxiety disorders. Involving young adults in learning about anxiety disorders is an effective way to spread this awareness [2]. To investigate how young adults can be involved in learning about anxiety disorders, a playful feedback robot called ANXI was created. The robot's emotions change depending on the interactions the players perform with the robot. By examining the user experience and players' game engagement, this research paper provided insight into how young adults can be more engaged in learning about anxiety disorders.
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REFLECTION
I significantly developed my programming, electronics, data analysis, and user evaluation skills. Taking responsibility for coding the ANXI robot using Arduino software, I acquired knowledge from external resources and hands-on experience. I also learned soldering techniques at the E-Lab and conducted user evaluations using various methods. Analyzing data through thematic and statistical analysis, I gained insights into user experiences. This project reaffirmed my passion for design projects and strengthened my identity as a designer.




REFERENCES
[1] k Dombrowski, “‘There is no health without mental health,’” 2019, Accessed: Jun. 15, 2022. [Online]. Available: https://www.dandc.eu/en/article/almost-everywhere-world-mental-illness-taboo-subject
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[2] National Institutes of Health, “Social Anxiety Disorder: More Than Just Shyness,” 2022, Accessed: Jun. 16, 2022. [Online]. Available: https://www.nimh.nih.gov/health/publications/social-anxiety-disorder-more-than-just-shyness