PAST
On this page, you will find my development as an Industrial Designer during previous courses, learning experiences, internships, and projects. The development is ordered as follows: "Math, Data & Computing (M,D&C)", "Business & Entrepreneurship (B&E)", "User & Society (U&S)", "Technology & Realization (T&R)", "Creativity & Aesthetics (C&A)", and "Design & Research". By clicking on the filter buttons below, you can filter based on these levels of development.
From Idea to Design
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I had my first encounter with a design process. I learned Adobe Photoshop and Illustrator but discovered my preference for physical design. During team brainstorms, I learned to push myself to "bite the bullet" when it took too much effort for the team to take a design decision.
Engineering Design
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I gained valuable insights from my teammates in electrical engineering and mechanical engineering. This collaboration Additionally, I learned about the role of an industrial designer within a multidisciplinary team, understanding how to contribute effectively to projects that require a diverse skill set. I learned valuable lessons from my multidisciplinary team, that provided me with new hard skills in prototyping.
TattleTech Project
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Exploratory Making
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I learned how to manipulate the foamboard to create low-fidelity prototypes. These prototypes were instrumental in conducting broad and in-depth explorations. By embracing the process of making and iterating, I gained valuable insights and refined my ideas to create innovative and functional designs.
Aesthetics of Interaction
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The course on Aesthetics of Interaction provided an enriched perspective on designing interactions. Concepts such as feedforward highlighted the importance of physical and informational interactions. Methods like “Interaction Relabelling” and “. Experience Prototyping” enrich my toolkit to explore and create more meaningful user interactions.
Exploratory Sketching
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I developed my understanding and technique in exploratory sketching. I trained my motor skills and improved my accuracy, gaining professional confidence. I embraced the purpose of sketches for exploration and communication, reaching a level of improvisation for quick and creative iterations.
Design and Sensorial Form
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I gained the ability to design from a tactile perspective, considering the user experience. I expanded my vocabulary related to tactile interactions and acquired skills in creating animations and simulations using Blender. This comprehensive course empowered me to create engaging and immersive tactile experiences.
Project 3 Design <> Research
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